Other Languages

OpenTelemetry supports a wide variety of languages beyond the major ones listed in this section.
If you’re working with C++, Kotlin, Dart, C#, or any other OpenTelemetry-supported stack, you can still connect telemetry to PlayerZero.

General Approach

The steps are the same no matter the language:

  1. Instrument Your Application
    Use your language’s OpenTelemetry SDK to create spans, logs, and metrics.
    👉 Refer to opentelemetry.io/docs for detailed instructions per language.

  2. Use an OTLP Exporter
    Configure the exporter to send telemetry to PlayerZero’s endpoint:

    • https://sdk.playerzero.app/otlp
    • With Authorization: Bearer <your-playerzero-token>
  3. (Optional) Use a Collector
    You can route telemetry through an OpenTelemetry Collector if you want additional processing, enrichment, or multi-destination forwarding.

Compatibility

PlayerZero accepts:

  • OTLP/HTTP telemetry
  • Across all major OpenTelemetry signal types: traces, logs, and metrics

If your exporter supports OTLP/HTTP (almost all modern OpenTelemetry SDKs do), you’re good to go.

For detailed language-specific instrumentation examples and full OpenTelemetry documentation, refer to the links below.


If you run into any issues integrating a less common language or stack, reach out to support@playerzero.ai — we’re happy to help!