Beta Feature — MCP Server is currently in beta. Core functionality is stable, but some behaviors and interfaces may change as we continue development. Contact support if you run into any issues.
What Remote MCP Servers Enable
- Extend agent capabilities — Give AI agents access to tools and data beyond your codebase, like monitoring dashboards, log search, or internal APIs
- Auto-discover tools — PlayerZero automatically detects available tools from the connected MCP server. No manual configuration of individual tools is required.
- Scoped access — Control which PlayerZero projects can use each connection
- Multiple connections — Connect as many MCP servers as you need, each with its own authentication and project scope
Requirements
The external MCP server must be remote and hosted — PlayerZero connects via SSE (Server-Sent Events) or Streamable HTTP transport. Local stdio-based MCP servers (like those used by desktop AI assistants) are not supported.Example Use Cases
| Use Case | MCP Server | What It Enables |
|---|---|---|
| Observability | Datadog | Query monitors, search logs, retrieve dashboards and traces |
| Log analysis | Coralogix | Search and analyze application logs during debugging |
| Internal tools | Custom MCP server | Access internal APIs, runbooks, or proprietary data sources |
Setup
- In PlayerZero, navigate to Settings → Ticketing
- Go to the Remote MCP Servers section and click New Connector
- Fill in the connection details:
- Name — A descriptive name for this connection (must be unique within your organization)
- Description — Optional context about what this server provides
- MCP Server URL — The remote MCP server endpoint (e.g.,
https://mcp.example.com/sse)
- Under Project Access, choose which PlayerZero projects can use this connection:
- All projects — Every project in your organization
- Specific projects — Select individual projects
- Under Authentication, choose the method that matches your MCP server:
Authentication Methods
| Method | When to Use | What You Provide |
|---|---|---|
| Auth Token | Server requires a Bearer token | A single access token, sent as Authorization: Bearer <token> |
| OAuth | Server supports OAuth 2.0 with dynamic client registration | Nothing — PlayerZero handles the OAuth flow automatically |
| Custom | Server requires API keys or custom headers (e.g., Datadog) | One or more key-value header pairs |
| No authentication | Server is publicly accessible | Nothing |
- Click Add
- Authentication failed (401/403) — Verify your credentials are correct
- Connection timed out — Check that the MCP Server URL is correct and the server is reachable
- Could not resolve host — Verify the URL
Managing Connections
After setup, you can:- Edit project access — Add or remove projects that can use this connection
- Update credentials — Change the authentication token or headers
- Delete — Remove the connection entirely